A personal note to those who have helped me
- Details
- Category: The No Brakes Theory
- Created: Sunday, 14 April 2019 18:44
- Published: Sunday, 14 April 2019 18:44
- Written by Super User
- Hits: 3092
So I tend to come up with game ideas all the time. I also tend to bug my friends as I come up with these ideas. I have to say I am fortunate in that they actually listen, chuckle and give me awesome advice and ideas. They are in many ways unsung hero's of the games I have made; making them better. They have also helped me to create amazing worlds and parts of those worlds. Below is a list of what these folks have done for me in a hopeless attempt to say thank you.
Mark O.
Mark helped create Strikeforce. Every system, every part of the world has been touched and changed by him. He built this world in 3d color; from the balck and white foundations I made. He created Jensen Dega Arms, a renegade corporation that was as good as it hoped it was. He created (and breathed life into) Max McPherson one of the greatest character arcs I have ever had the pleasure to GM. His ability to create a story that forced me to expand the world; From new cultures, people and entities to aliens and hidden agendas that not only drove the story, but the world.
His support for the first release of StrikeForce was unending, his drive to make me think is always appreciated. He taught me how to GM better, he taught me stories, he is as much a creator of StrikeForce as I am.
Every day we played MERP, BattleTech, or Strike in college was an adventure beyond description and one day closer to me almost flunking out of school.
Troy A.
Troy also contributed huge swaths of story and repercussions as his character Fred came to define what a Diaxtron really was in the world of 2126. Fred was unflappable, and ready to jump into anything. Of course he would bitch about it later. Troy also pushed back when I came up with stupid rules, he really did make me think.
Dan S
Dan is the everlasting skeptic. I am sure that when Cthulhu rises Dan will mention to him how he could have done it with more power and violence. I mean this in the best way possible, he is a creator in his own way. He will talk theory endlessly and push back, to make me see the payers side of the argument. His ability to see what might be more fun or just make more sense is amazing. Dan creates characters with amazing stories, not always the great hero. He is about interesting and always makes my games better. The Psionics in the Conflict System and StrikeForce are his. He took a bad and unfinished system and created a system that works not only in the maths, but one that can enhance all the stories at once. His greatest saying to me was simply this "Use a d100, the numbers better be 1-100, cause otherwise this makes no sense."
Chris H.
A friend who can say he has tried every game I have every tried to make (minus some real turds no one saw). Chris is the player who seizes on an Idea for his character and make sure to exploit every loop hole you have. This dogged ability to turn rules against me, taught me how to write rules that aid play and players, without making a game unplayable.