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RPI Roll20 Games

A List of all Games RPI is running on Roll 20.

  Links to the games .

Iron Kingdoms An Ancient Dark Awakens


Weird War 1 - A Shattered World

Hello Golfers! Great news..

I bring you greetings and excitement at a breakthrough.

First we are almost to 1000 dollars and while 15k is way down that fairway, I am excited to say we have a handicap.  We can make it.  Yesterday i was at a design meeting where other designers played Zombie Golf.  This group was not hard core gamers and the excellent feedback on what they wanted from the game really got me thinking about the mechanics of golf (in the game and the real world) and what I could do to improve the game.

They wanted the golf to be even faster.  Major points were stopping to look at the hole position and choosing bonuses based on that position was adding time to the golf side of the game.  All Jenna wanted to do was get to the zombies, and she wanted the golfing portion to have an impact on the zombie side.  Ralph wanted cleaner holes to speed up figuring out the final number.  All said the rules on the card needed to be cleaner and simplifying the math would benefit the game.

Read more: Hello Golfers! Great news..

Simple Versus Complex Games and Players Making Choices

So when I first thought of Zombie Golf, I wanted it to be a simple game.  A game that was fast and fun to play.  What I forgot was simple does not preclude choices, which change the game and the way the players interact with the game.  The balance is in creating choices and rules that make the game interesting and at the same time not too complex.  Complexity in a game can excite some players and turn off others.  Creating rules that giuve interesting choices for multiple reasons is the key.  An ability that lets a player choose to play the game a different way, which also has story or changes how one can win the game; these are rules that draw loits of players in.  
So when I started Zombie golf I designed rules light, fewer cards and choices for the players.  It made for a fun game, but it became repetative and was not as fast as I had hoped it would be.  Feedback from the players was its fun, but if there was some way to play a full 9 holes in 45 minutes or so.  Zombie Golf is 2 games in one, a simple golf game and a zombie combat game.  The dual nature of the players role manes rules for 2 games.  How could I make interesting changes for the players, speed up the game and still keep the core of a simple game?  The answer; increase player choice and random triggered events.  

Read more: Simple Versus Complex Games and Players Making...

Zombie Golf KickStarter Moves to The 5th

Well there I was on the 5th hole, when a herd of zombies rolls out of the trees and messed up the whole launch.

Honestly there were a few things that just took longer than I had planned on.  Plus a few life things appeared and I was forced to make a decision; a few more days to make sure I have the best Kickstarter I can. 

This is for those who want the game as well as for me, I want to deliver the best product I can. 

So Zombie Golf is pushed till April 5th..

Thanks so much for your support.

Darn Herd of Zombies