How I finally came to understand workplacement or how I finally learned to play Forbidden Stars
- Details
- Created: Wednesday, 22 May 2019 05:50
- Written by Super User
Very easy to play and miss the elegance
There are amazing games out there. You want to design games, Play someone else and GROK (read stranger in a strange land) why they built it the way they did. So I have played Forbidden Stars several times, solo and with others. Its a fun game where you place action tokens, but the order of play can be interrupted by other players. The placement of these tokens and when they activate changes the game and your options as the game moves forward. One play by another player can make your next move worthless, depending on what happens in a sector. This means each player has to have a plan. Its an interesting and amazing design that drives player choices and interactions. It also means that when players interact or their plans go awry they have to try to adjust and interact with the other players. These things and the high level of player interaction is what the last play through of flashpoint was missing.
What went wrong.....
The placement of the agents in theaters, AFTER a rigid flow of income, tech research, and other steps means the players rarely interact. The control tokens slow down the acquiring of allies, while the game moves on.
Read more: How I finally came to understand workplacement...