RolePlayersINK Pure Imagination, No Limits

RPI Roll20 Games

A List of all Games RPI is running on Roll 20.

  Links to the games .

Iron Kingdoms An Ancient Dark Awakens

 

Weird War 1 - A Shattered World

A long journey to back to the start; yet very different Pt 3

Ever play a game and have your players walk out talking about their plans for character build? "I am gonna add the dual weapons feat next level so I a can wield 2 short swords, cause its cool!" Players are not nearly as excited about getting to Skill Level 10 or moving up to a d8 in an attribute as they are about adding spells or feats; stuff they can do.  To me as a player or GM there is nothing cooler than getting (or giving) that magic sword or the points for the abilities they want; all so players can do more at the table and change the story their way.  That's what this long journey of re-re-re-re-re-re......writing conflict made me see.  So here is the end result of my journey; not everyone will like this, but its mine.

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RolePlayersInk New site is Broadcasting

Yes Folks we are back.  After several attempts we have new games and a new website. 

 

The Design Pipeline is full and we will be releaseing some PDFs soon, along with potential kickstarters in the future.

 

Like us and get ready for some fun.

A long journey to back to the start; yet very different

Hello,

So back in 2005 I released StrikeForce:2136 using the Rev A conflict system.  After its release I learned, learned, and discovered of many of the things about my system that would quite simply be a barrier to many players picking it up and playing it.  Some of these things were the art, the writing, the layout and the fact I did it in 3 books.  However the many comments  and play sessions with new players after the release showed me something was missing.  I had player Rev A so much and not PLAYED enough new RPG's that I missed the change in what players were looking for in an RPG.  This is a short discussion on what I found and how it changed the Conflict system into what it is today.

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A long journey to back to the start; yet very different Pt2

So last post I talked about the old guard games where character build was somewhat disconnected from the resolution system.  This had the benefit of allowing players more build control, to make the character they wanted,  without changing the odds in a  real way.  That changed, players wanted their build to have  an effect on the game in more direct ways, and that led to the slow growth.

Read more: A long journey to back to the start; yet very...

Prologue -- New Pieces On the Board

Deuce had left the Free City of Paravon, obviously in a hurry (not the first time), just a few moments ahead of the City Guard.  The woman had betrayed him; and done it with style.  Her wedding to the duke was days away now, duce under suspicion of theft and a posible murder.  Deuce had to grin, she had played him like a

Read more: Prologue -- New Pieces On the Board