Welcome to RolePlayersINK website.  RolePlayers Ink is dedicated to creating games and game systems that are realistic and fun. We believe that game playing of any kind is a social experience and we create games that encourage social interaction. Our our products range form Role Playing Games (RPG), Collectible and Non Collectible Card games,  and soon board games.  The Product pages have info and free resources for our released games and info on soon to be released products.  Our forums are open and we welcome comments. Enjoy.

 
Home arrow RPI Forums
RPI Forums
Welcome, Guest
Please Login or Register.    Lost Password?
Helpful ideas for future products in your lines (1 viewing) (1) Guests
talking about the SciFi RPG StrikeForce: 2136
Go to bottom Post Reply Favoured: 0
TOPIC: Helpful ideas for future products in your lines
#3
MattW (User)
Fresh Boarder
Posts: 2
graphgraph
User Offline Click here to see the profile of this user
Helpful ideas for future products in your lines 1 Year, 1 Month ago Karma: 0  
I've spent probably the last three weeks reading through the Strikeforce 2136 books and i have a couple of issues that i think if you address them will make your product far more marketable to the rest of the industry.

In no particular order...

1.) Hire an editor. Your books are full of wonderful ideas and concepts that are insightful in a gaming context. They however also suffer from a tremendous amount of spelling and grammatical errors. For whatever reason these exist, they should be scoured from the next printing of the Strikeforce 2136 manuals and future releases.

2.) Sell the Tech Manual and the Core Manual as a packaged deal. Realistically anyone who is serious about playing this is going to need them both anyway and selling them individually will only cause a great deal of irritation to the p_layer_ who picks up the core manual, takes it home and starts making a character only to find out he has to hop back in the car and drive back to the game store to get another book.

3.) Clarify your concepts. I think the most interesting quote i've pulled out of a gaming manual in the last ten years comes out of your Strikeforce Core Manual. "The Math is an ongoing, one-time process." In relation to figuring Skills is a sentence that could be reshaped and made into a much more coherent statement. Even a clarifying "for example" statement afterward would make it a more readily understood concept. Most people will not grasp that quote as it is written, and that will turn people off of your game, and no one wants that.

I think if you take these three ideas into consideration, i think your product will do better in the market place.

I would also consider consolidating all of your setting information into one section of a book and putting all of the exciting history you've built for this setting into that section. It took me three and a half days to figure out what a paulson unit was. I haven't had anywhere near the amount of experience with your setting or your rules as you and your design team has, and i think you should seriously consider that. Sometimes you have to repeat things that you take for granted as being understood for people who aren't as familiar with the material.


Matthew Wilkins
ESU Gamer's Guild
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
      Topics Author Date
    thread link
Helpful ideas for future products in your lines
MattW 2007/11/16 08:05
    thread link
thread linkthread link Re:Helpful ideas for future products in your lines
admin 2007/11/16 08:08
    thread link
thread linkthread linkthread link Re:Helpful ideas for future products in your lines
MattW 2007/11/16 08:12
    thread link
thread linkthread linkthread linkthread link Re:Helpful ideas for future products in your lines
admin 2007/11/16 08:14
Go to top Post Reply
Powered by FireBoardget the latest posts directly to your desktop
Banner
Powered by WebRing.
Valid XHTML & CSS - Design by ah-68 - Copyright © 2007 by Firma