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Total: 4 results found.

1. A Flashpoint is Coming
(Board Game News/Release News)
... Players are limited only by the cards in the game, their ability to negotiate, and the resources they have. Winning the game comes when there is only one player left, the game goes a full 20 turns without ...
2. Iron Kingdoms Conflict Game
(No Brakes Blog/The No Brakes Theory)
... fit, without losing the flavor, abilities and depth of the characters, I was able to cleanup and simplify the game.  Using new mechanics like growth, situational and environmental modifiers, and changing ...
... defined by Success Brackets that ended at 130 Ranks / 30 EF.   The brackets worked because they converted (without math) to a set EF.  This let me create a set of challenge types from Easy to Impossible, ...
4. Bring on the Gods
(No Brakes Blog/The No Brakes Theory)
... wealth of material available to create a story around them. Midnight is a good example, without the taint mechanic the setting lacks the detail of threat and danger that WFRP has.  Even that mechanic is ...
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