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1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... this week, so I wanted to give some idea of what each one was and what the final product will look like. Rev A used lots of math to create the effects I wanted, but it was old school character gen, a ...
2. The System is in Flux
(Published Games/StrfikeForce RPG)
... fatigued character must¬† can do one passive action in the next phase or everything they do is at 1/2 EF. Revamped explosives were driven in part by the new combat system.¬† I wanted to eliminate as many ...
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