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Total: 5 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... and the world.   But you needed a calculator at the table and the combat systems were a mess of formulas and charts.  It did not flow unless I ran it and had the knowledge of how to make it work. rev B ...
2. Iron Kingdoms Conflict Game
(No Brakes Blog/The No Brakes Theory)
... the math to comparable with other game systems.  It is a d100 system with defined challenge types, 3 types of NPC's and a design that draws players into their characters as they grow them and as they play ...
... amazingf beauty of the dice pool system as it was.  The main part of the WFRP 3rd and the Star Wars EotE systems is it lets the players and the GM tell amazing stories, based on the mechanics of their ...
4. The System is in Flux
(Published Games/StrfikeForce RPG)
... armor allows  for a more useful design, using minimal EXO systems, the new hybrid allows for armor that can do something at the table.  However they are expensive and locked, once its built that's it. ...
5. Strikeforce:2136 Rev B PlayTest
(Published Games/StrfikeForce RPG)
... system to the high quality players expect in today's market. We have redone the systems math to eliminate the HUGE numbers that Rev A could create at higher ranks. Character Gen has been revamped ...
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