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Total: 3 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... make a really good game.  The first thing was to learn to listen.  Listening meant listening to players, what the industry was doing, podcasts, and other games and their designers.  I started a Warhammer ...
2. The System is in Flux
(Published Games/StrfikeForce RPG)
... critical breach, which means more damage.   Combat works and the narrative at the table does a great job of really describing what PC and NPC players are doing.  I am very stoked. New Vehicle design ...
3. Strikeforce:2136 Rev B PlayTest
(Published Games/StrfikeForce RPG)
... really about. Thanx for your support in this Lee Kamberos  ...
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