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Total: 5 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... Fantasy #rd Edition game with some friends and we loved how that system really drove narrative while supporting that narrative with mechanics.  Then my friend dan asked me how I could say my game was a ...
2. Iron Kingdoms Conflict Game
(No Brakes Blog/The No Brakes Theory)
... fit, without losing the flavor, abilities and depth of the characters, I was able to cleanup and simplify the game.  Using new mechanics like growth, situational and environmental modifiers, and changing ...
... mechanical way to express those visions in their heads.  Rev A died when one of my players rolled a 1 and hit 25,000 EF.  I knew then as cool as it was, it could never succeed. Rev B was a leap forward, ...
4. The System is in Flux
(Published Games/StrfikeForce RPG)
So thanx to a ton of good feedback and a very supportive play-test group a lot has changed in REV B.  The major change is to the core mechanic and Combat, making the system both positive and faster than ...
5. Bring on the Gods
(No Brakes Blog/The No Brakes Theory)
... wealth of material available to create a story around them. Midnight is a good example, without the taint mechanic the setting lacks the detail of threat and danger that WFRP has.  Even that mechanic is ...
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