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Total: 4 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... make a really good game.  The first thing was to learn to listen.  Listening meant listening to players, what the industry was doing, podcasts, and other games and their designers.  I started a Warhammer ...
2. Iron Kingdoms Conflict Game
(No Brakes Blog/The No Brakes Theory)
... the math to comparable with other game systems.  It is a d100 system with defined challenge types, 3 types of NPC's and a design that draws players into their characters as they grow them and as they play ...
... Rev C. Rev C was actually rev B.1, Rev b.2, Revb.3, rev b.4 ..... Then I went to con and another game designer was shocked to find out I actually meant that players combine skills to overcome challenges.  ...
4. The System is in Flux
(Published Games/StrfikeForce RPG)
... before.  We also have a new Vehicle design, New Hybrid armor design, new fatigue rules,and revamped explosives. Major Changes System change is very basic Successes now = EF/100 + 1 for a successful ...
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