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Total: 5 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... target numbers that change based on the characters at the table. Combat is smooth and just another check, albeit with damage and criticals.  It is all good It is what I wanted my system to be. So finally ...
2. Iron Kingdoms Conflict Game
(No Brakes Blog/The No Brakes Theory)
... them.  Every value on the sheet gives you an option in the story. The redesign of the magic and wound systems also helped me fix the different types of casters and damage that Iron Kingdoms has while ...
3. The System is in Flux
(Published Games/StrfikeForce RPG)
... a hit occurs and if it does damage.  The Breach system remains determining how much damage one takes, critical hits remain the same except they have a higher damage requirement to one shot kill, but you ...
4. Bring on the Gods
(No Brakes Blog/The No Brakes Theory)
... could be traced back to a cult of some god trying to distract or cause damage to the empire or the characters.  However my players are as terrified at the thought of being corrupted and lost to corruption, ...
5. Strikeforce:2136 Rev B PlayTest
(Published Games/StrfikeForce RPG)
... Only one roll is needed for to hit after figuring the attack. Variable Damage has been added A Wounds system to streamline damage tracking NPC Stats for base NPC's and a streamlined NPC generation ...
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