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Total: 10 results found.

1. Weird War 1 Char1
(Downloads/Personal Games/Weird War 1 Game)
2. Weird War 1 Char2
(Downloads/Personal Games/Weird War 1 Game)
3. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... base d100, when I could have 200+ values, my brain popped.  When 2 other players created characters and walked away from a game, saying the character gen was lacking, my brain popped again. Through this ...
4. Iron Kingdoms Conflict Game
(No Brakes Blog/The No Brakes Theory)
... fit, without losing the flavor, abilities and depth of the characters, I was able to cleanup and simplify the game.  Using new mechanics like growth, situational and environmental modifiers, and changing ...
5. Weird War 1 Game Pitch
(No Brakes Blog/Personal Games)
Feel free to forward this on to  other who might  like the idea…   So This is going  to use Savage Worlds Weird War 1 setting.   I am finishing up  characters  that you can take and we can modify ...
... into a wall of lesser math.  Rev B topped out a 1000 EF, averaged at 600 - 750 with high level characters and failed to grow whenever I tried to expand the universe and the parts of the characters that ...
7. The System is in Flux
(Published Games/StrfikeForce RPG)
... line is this new system is fast while being consistent at low and high character levels, higher level characters can do more  and a higher weapon type has a greater base chance of getting a massive or ...
8. Bring on the Gods
(No Brakes Blog/The No Brakes Theory)
... and pain to summon daemons or attract the eldar to attack the corruption, or Nurgle giving his gifts to a child and its village or a planet  the gods are there.  The Characters look for their influence ...
9. Strikeforce:2136 Rev B PlayTest
(Published Games/StrfikeForce RPG)
... about Creating characters, Play flow, book layout. or feel free to email us with comments.  Complete groups have a chance to get a free t-shirt for their trouble. The first 4 groups who email rpiadmin ...
10. What is no Brakes
(No Brakes Blog/The No Brakes Theory)
... guy in die hard did. They started a series or events and then did stuff to try and stop the good guys from stopping them. Characters can figure out whats going on faster, making a GM or the players ...
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