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Total: 6 results found.

1. A Flashpoint is Coming
(Board Game News/Release News)
... they can drive the other players out of the game.  The world moves on regardless of the players actions; Every turn Event cards are revealed that change the world situation.  These cards can cost or ...
2. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... target numbers that change based on the characters at the table. Combat is smooth and just another check, albeit with damage and criticals.  It is all good It is what I wanted my system to be. So finally ...
3. Weird War 1 Game Pitch
(No Brakes Blog/Personal Games)
...    The opening  barrages had been perfect, the Germans took a beating  and as we threw  over the trenches  into  no mans land it  was easy going for a change.  The smoke changed as we ran, turning into ...
... with vaues that changed based on the power of the characters at the table.  NPC creations could scale to the power level at the table and grow as the charcters did.  Rev C worked, I was able to destroy ...
5. The System is in Flux
(Published Games/StrfikeForce RPG)
So thanx to a ton of good feedback and a very supportive play-test group a lot has changed in REV B.  The major change is to the core mechanic and Combat, making the system both positive and faster than ...
6. Bring on the Gods
(No Brakes Blog/The No Brakes Theory)
... between the gods and the world fails.  When the veil falls bad stuff happens, magic goes awry and the game changes, the world changes and innocence is lost.  So players will have faith as a possible component ...
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