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Total: 3 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... use at the table.  To lose the math I came up with a die roll system that caused results not math and a bracket system for skill challenges.  I was able to finally create specific challenge types with ...
2. Iron Kingdoms Conflict Game
(No Brakes Blog/The No Brakes Theory)
... the math to comparable with other game systems.  It is a d100 system with defined challenge types, 3 types of NPC's and a design that draws players into their characters as they grow them and as they play ...
... Rev C. Rev C was actually rev B.1, Rev b.2, Revb.3, rev b.4 ..... Then I went to con and another game designer was shocked to find out I actually meant that players combine skills to overcome challenges.  ...
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