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Total: 4 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... went from a system with no top end to one that maxed out around 1000.  That worked better but still needed calcs and combat was a maze of charts and formulas.   Rev C brought the numbers down to around ...
2. Weird War 1 Game Pitch
(No Brakes Blog/Personal Games)
... an  eerie mist that seemed to slow  us down, like ethereal vines  wrapping around us. Then the shapes appeared coming not from the east, but the south! Then they howled and groaned and were upon us. The ...
... could exceed the ranges I had set.  Also everyone HAD CALCULATORS still.  It was better than rev A, but in the end it failed because its was math based not action and player based. <SIDEBAR>  Around ...
4. Bring on the Gods
(No Brakes Blog/The No Brakes Theory)
... wealth of material available to create a story around them. Midnight is a good example, without the taint mechanic the setting lacks the detail of threat and danger that WFRP has.  Even that mechanic is ...
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