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Total: 4 results found.

1. The Conflict Toolset
(No Brakes Blog/The No Brakes Theory)
... target numbers that change based on the characters at the table. Combat is smooth and just another check, albeit with damage and criticals.  It is all good It is what I wanted my system to be. So finally ...
... Rev C. Rev C was actually rev B.1, Rev b.2, Revb.3, rev b.4 ..... Then I went to con and another game designer was shocked to find out I actually meant that players combine skills to overcome challenges.  ...
3. The System is in Flux
(Published Games/StrfikeForce RPG)
... can still do it.  Situational modifiers now increase breach or lower skill depths.  healing is also now a step in combat resolution making it more obvious when you can take healing actions. Another cool ...
4. Bring on the Gods
(No Brakes Blog/The No Brakes Theory)
... the effects of the gods actions on the world.  Also while all that is going on the characters have to worry about the Vampire invasion that has destroyed the Empire of light, but that's a blog for another ...
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